Game Economist at Honeyland


9 days ago
โœ… 16 applications

About The Team You Are Joining
Honeyland is a team of proven entrepreneurs and executors. Their ability to plan, build, and execute to perfection is only outshined by their ability to get users excited about what theyโ€™ve built and scale whatever it is theyโ€™re working on. Their backgrounds are as diverse as they are distinguished, and they are poised to launch one of the most successful web3 game ecosystems ever built.

What We Are Building
We are building a mobile-first blockchain strategy game where players assume the role of a Beekeeper to manage their colony of Bees and Lands. Players can choose a universe to explore and send their Bees on missions to compete against other players for NFTs and the scarce Honeyland resource HONEY. As players earn HONEY and NFTs, they can use these to grow and strengthen their colony of Bees, purchase more Land, participate in the Honeyland economy, or convert them into cryptocurrencies.
The Honeyland game is the entry point into the Honeyverse, a metaverse that allows developers to leverage the Honeyland players, assets, and economy to create games, experiences, places, and things for players to interact with and enjoy.

About The Role
We're looking for an enthusiastic, self-motivated game economist who will be responsible for assisting in the tuning, management, analysis, and optimization of game economies for our ecosystem. You will strategically design, test, and structure the economy related system of the project based on targeted KPIs and facts. As a solution driven designer, you provide data-backed recommendations on design and balance. Youโ€™ll draft suggestions of improvement based upon opinions, analytics and test results. By leveraging data from all avenues, you help to craft an engaging product experience that will last users decades.

To ensure success as a game economist, you should be proficient at data analysis and highly knowledgeable about game design and development ecosystems. A top-notch game economist will be able to assist our team of developers and designers in a wide range of activities that will enhance the look, feel, and experience of our game.


Responsibilities
- Define and tune the economy, including purchase incentivization, pricing, in-game assets, special events, etc., to improve on KPIs such as engagement time, retention, and LTV
- Create, model, and tune complex game economy systems with multiple currencies, progression systems, sinks, faucets, and monetization points
- Collect and analyze economic, engagement, and monetization data; report on performance, suggest and implement optimizations
- Participate in feature design, and provide feedback and observations from the perspective of the game economy, maximizing engagement and monetization opportunities
- Identifying errors, workarounds, cheats, and shortfalls within game micro-economies.
- Work closely with the Economy Team and Product Managers to adjust the economy in support of new features, games, tests, segments, pricing, etc. across all of our live apps
- Work with third-party simulation softwares such as Machinations
- Collaborate with cross discipline teams to incorporate your designs
- Write and maintain appropriate design and balance documentation
- Develop a plan for collecting and evaluating data to use for further refinement post-launch


Requirements
- A relevant qualification in economics, mathematics, computer science.
- A minimum of 3 years' experience in game economy or economics.
- In-depth knowledge of F2P and P2P games, Excel + basic familiarity with Unity.
- Strong understanding of game development and design evaluation.
- Strategic thinking and UX-centric frame of mind.
- Able to work in a team and collaborate with different development roleplayers.
- Organized and well-developed understanding of game economies.
- Passionate about gaming and game design.
- Great interpersonal and collaborative skills.
- Ability to translate analytical findings into actionable recommendations


Skills

Game economies, sinks, faucets, progression, simulation, excel, P2P, F2P etc

Compensation

No bar for the right candidate