👋🏻 Bio


active 1 year ago Actively looking
Hi, my name is Bayu. My daily task as is to become a "bridge" between UI Designer and Front End Developer. which ensure the component that created in design phase could implemented pixel perfect on coding phase. I am a currently working as UX Engineer from Indonesia. I have 6 years of experience and have worked on more than 100+ projects including static web, web animation, and UI/UX website design.
Current Location: Jakarta, Indonesia Languages: English, Indonesian
Skills: Javascript React HTML CSS Ux/Ui Design

💼 Experience


UX Engineer Dataon
June 2021 to Present (2 yrs 10 mos) ▪️ Full-time ▪️ Bintaro, Indonesia
Javascript React CSS Ux/Ui Design Figma
Responsibility:
- Organizing Sunfish Workplaze Design System
- Tackle almost all of the modules in Sunfish Workplaze Wireframe, User Interface Design, and Prototype alongside other UI/UX team members in Indonesia and Thailand
- Handling Responsive Design for Sunfish Workplaze Web App
- Support FE Team layouts and slicing Components with React JS
- Moderating UI/UX Team in Sprint Design Weekly Meeting
Front End Developer Kompas.com
June 2017 to June 2021 (4 yrs 0 mos) ▪️ Full-time ▪️ Jakarta, Indonesia
Javascript HTML CSS Analytics Innovation
Responsibility:
- Become a catalyst between UI/UX Team and Development Team
- Handling Visual Interaktif Kompas (VIK) Project as a Developer
- Improving Google Web Vital score for tens Kompas Gramedia website which will be impact the SEO
- Developing the documentation for UX Engineer on the team
- Create hundred of reusable components, widgets, and accessibility best practices.

🎓 Education & Certificates


Bachelor’s Degree, Information Technology By University of Brawijaya
September 2012 to March 2016 (3 yrs 6 mos)
Javascript Java PHP HTML

🏆 Honours & Awards


Silver award for Children's Science News By Kavli Foundation
November 2020
Javascript HTML CSS
A team of Indonesian journalists and graphic artists for Kompas.com used a comic book format to explore the biology of the novel coronavirus that triggered a global pandemic. In a three-part series with 11- to 14-year-olds in mind, the team did not shy away from complexity and encouraged young readers to go on a journey of discovery. The series tells how coronaviruses were first identified, the changing understanding of their modes of action and impact on humans, and how science itself has been changing during the COVID-19 pandemic as researchers rely on new ways to get the latest research findings widely distributed. The series also presented an interactive game in which readers were asked to devise the best strategy for developing a COVID-19 vaccine, helping them understand the challenges developing countries face in the vaccine race not only because of limited technology but also because of inequities in vaccine access. Cathy Edwards of BBC, a producer of the popular “CrowdScience” program, called the Kompas.com entry engaging and “full of fascinating facts and stories of science and scientists’ stories, presented in an original comic panel format.” She added, “The interactive game was a fantastically innovative way to promote scientific understanding of vaccine development.” Yunanto Utomo, who led the Indonesian team, said: “For years, Kompas.com has created numerous experiments to engage youths. Recognition by AAAS and Kavli is very important for us and definitely will boost our spirit to continuously innovate. Kompas.com believes that engaging youths is the very first step to create future leaders who stand for science and are able to produce science-based policy.”
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